The manual - some parts of the plot are advanced by reading paragraphs in the manual. The second time through was very different from the first time - not a completely new game, of course, but like visiting another part of the same country. I didn't visit all the locations the first time through. For another, there are puzzles scattered throughout the game, but you don't have to solve every one in order to win (good, because some I never did - probably didn't have the NPC with the proper skill). Well, there's at least four different ways to do it, each leading to a somewhat different game experience (eg., different NPCs with different skills will join your party). One of the first tasks you're supposed to do, for instance, is find your way out of the city you start in. The design - there's no single path to completing the game, nothing you're forced to do in order to be able to finish.
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